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Final Frontier Games

Kickstarter Merchants Cove Backer-Built Rogue Pack

Kickstarter Merchants Cove Backer-Built Rogue Pack

Regular price $8.95 AUD
Regular price Sale price $8.95 AUD
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Preorder Product
Release Date: Q4-2023

The Backer Built Rogue Pack is a Kickstarter reward from our first Merchants Cove campaign which includes extra rogue cards you can use in the base game.

Originally included in the Kickstarter campaign, these additional Rogue cards were created from backer comments. They haven't been fully playtested and balanced though.

Included are 3 blank cards and 5 new Rogue cards:

  • Genies
      • May be placed on Boats during setup.
      • 4 in the Adventurer bag & 4 in the Lair
      • Effect: When you Dock a Boat containing one or more Rogues, you may move 1 small Good matching a Customer on that Boat from your supply to your Sale Shelf. If you choose not to, all other players draw 1 Corruption card, starting in clockwise order.
  • Vigilantes
      • May be placed on Boats during setup.
      • 2 in the Adventurer bag & 6 in the Lair
      • Effect: When you Dock a Boat containing one or more Rogues, remove 1 Rogue from the Lair and place it into the Adventurer bag.
  • Revolutionaries
      • May be placed on Boats during setup.
      • 6 in the Adventurer bag & 0 in the Lair
      • Effect: During Final Scoring, Corruption is worth positive Gold instead of negative, and Faction Icons are worth negative Gold instead of positive.
  • Superbackers
      • May be placed on Boats during setup.
      • 4 in the Adventurer bag & 3 in the Lair
      • Effect: Increase the base Gold price of all Goods sold at a Dock containing a Rogue by 1. If there are multiple Rogues here, the price increases by 1 for each one present.
  • Automatons
      • May be placed on Boats during setup.
      • 5 in the Adventurer bag & 3 in the Lair
      • Effect: When you Dock a Boat containing one or more Rogues, each player may optionally draw 1 Corruption card to activate any 1 Staff Ability on their Staff board per Rogue on the Boat. If a Boat that Docks contains multiple Rogues, each Staff Ability may be activated once at most, for a total cost of 1 Corruption. These chosen Staff Abilities do not require a hired townsfolk.
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